Help us end the cycle of poverty through education.
You are one step closer to making learning fun and indispensable for several children.
Why education, why children and why games?
Children from marginalised and underserved communities are unable to maximise their potential as they lag behind in foundational learning due to the lack of quality learning opportunities in pre-primary and primary education. As of 2019, there were at least 175 million children aged 3 – 6 years old who were not enrolled in schools. Looking at children aged 1 year or younger than the official starting age for a primary school in their country, 1 in 4 children across the world was still out of school (UNICEF, 2019).
There are stories we wish we could tell. Stories of every child from underserved communities who go on to achieve their dreams in their chosen professions.
- By reducing the barriers to entry for a good education, we can make more and more of these stories happen.
The advantages of game-based learning are many. Games are fun and engaging.
- They make the brain think in new ways and encourage problem solving and creativity.
They can introduce new ideas and complex concepts in a risk-free environment, where students can learn through trial and error. Children are intrinsically motivated to play games.
Learning Yogi Foundation will provide access to quality education to 1 million children by 2030.
Children from marginalised and underserved communities across the world are struggling to unearth their potential as they have little access to quality education in their early childhood.
In an ideal world, we should improve educational outcomes while keeping children engaged in the learning process and intrinsically motivated to continue with it. They also need to acquire non-curricular 21st-century skills like critical thinking, creativity, problem-solving and coding.
We are building this world with Atlas Mission.
Our award-winning product, the Atlas Mission, is a first-of-its-kind educational game designed to help children learn all the curricular and non-curricular skills needed to succeed in the 21st century.
The Atlas Mission has been proven to produce significant improvements in children’s learning outcomes.
For instance, in a study conducted in Bangalore (India), children who played with the Atlas Mission for a month increased their vocabulary by 50% and their reading scores by 75%.
More importantly, they were able to use the skills they had learned by playing the game to read out novel words which they had not been exposed to in the game, demonstrating learning at a much deeper and conceptual level.